Factions

Technomancers

Prominent Races:

  • Warforged
  • Dwarves
  • Gnomes
  • Halflings
  • Half-Orc/ Orcs
  • Humans (60-70% of municipalities)
  • Goliaths

Thaumatologists

Prominent Races:

  • Eladrin
  • Elves
  • Pixes
  • Vampires
  • Genasi
  • Deva
  • Drow
  • Githyanki

Obarasia Empire

in Brief
See also: Sea Power History

The Hydra Court

In Brief:
see also: Hydra Court

Other Prominent Groups

The immortals

Immortalization, banned by the treaty of [Treaty of Dhauria], is a lengthy and resource demanding process. While some races are gifted with preternaturally immortality, immortalization can also be due to mechanical or magical processes. These beings as a consequences amass both great wealth and power, leveraging time (and compound interest) against the common man. As a result, power structures are then built around these immortal beings to the detriment of the mortal. The oppression and subjugation of the vast majority of the populace is necessary to gather the resources for the creation of even MORE immortals. As immortalization does not always render their subject sterile, this also promotes unsustainable population which exponentially grows.

To fight against this, existing Immortals and Immortalization are tightly regulated. While highly complex and political in nature, the Accords state that Immortals are allowed to continue to live into perpetuity but cannot breech three basic tennants.

1) Immortals cannot hold high offices. This prevents them from seizing the reigns of power to reassert the old immortal hegemony. Immortals can hold guild, regional, and low-government positions but cannot hold power over populations of over 1,000 mortal beings.

2) Immortals cannot propagate. By biological, magical, mechanical, or other process (see Vampires’ ability to sire offspring), Immortals cannot have non-sterile or immortal progeny. This prevents patriarchy and/or unchecked population expansion.

3) Immortals cannot command or own standing armies. While there are several high ranking Technomancer Generals, they exist in non-command positions or are in co-commander positions.

Note: Devils and the Heavenly Host

Devils are not restricted by the Treaty of Dhauria. As the Devils did not side with either faction in the Generation Wars (as the played both sides), the immortal devils (only a subset of all the devils), were not required to adhere to the strict guidelines of the accord. The seperate Azazel Accords brokered seperate conditions for devils, which while favorable, still severely limited the expansion and power of immortal devils. The provision of most note is that immortal devils can sire and create mortal and immortal offspring. This is a rare occurrence and highly regulated by Devil authorities. This was allowed as there is usually a high rate of attrition of devils, either by intra-faction fighting or slaying by various groups.

The Azazel accords would also cover the breeding and numbers of the Angelic Host (and was signed by the high ranking Seraphim Seraphiel and a unnamed Ophanim (technically its name is represented by a 4th dimensional glyph but neither the devils, mortals, or other angels can pronounce it correctly. The other Ophanim call him “steve”). However, shortly after the signing, the heavenly host departed to parts unknown.

The Dragons

Factions

Alborcaea Isaah